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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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Classes | |
| class | BatchRenderer2D |
| Renders the renderables in a single draw call using batching. More... | |
| class | BatchRenderer3D |
| Renders the 3d renderables in a single draw call using batching. More... | |
| class | Buffer |
| Creates Vertex Buffers. More... | |
| class | Camera2D |
| The eye of the 2D world. More... | |
| struct | Character |
| Struct denoting the text character of the font. More... | |
| struct | Font |
| Engine specific font data type. More... | |
| class | FrameBuffer |
| Class to generate Frame Buffers. More... | |
| class | FreeFlyCamera |
| A free flying 3D camera. More... | |
| class | Group |
| Creates groups of renderables in a hierarchical relative fashion. More... | |
| class | IndexBuffer |
| Creates Index Buffers. More... | |
| class | Label |
| The label class to render text onto the screen. More... | |
| class | Layer |
| Creates a Layer to hold a collection of renderables. More... | |
| class | Mesh |
| The 3D mesh of a 3d renderable object. More... | |
| class | Model |
| A 3D model object loaded externally. More... | |
| class | PerspectiveCamera |
| A perspective camera to view objects in perspective projection. More... | |
| class | Renderable2D |
| The Class responsible for drawing the basic Renderable objects onto the screen. More... | |
| class | Renderable3D |
| The Class responsible for drawing the basic 3D Renderable objects onto the screen. More... | |
| class | RenderBuffer |
| Class to generate Render Buffers. More... | |
| class | Renderer2D |
| Forward declaration of the graphics::Renderable2D. More... | |
| class | Renderer3D |
| Forward declaration of the graphics::Renderable3D. More... | |
| class | Scene3D |
| The scene object that contains information about the 3d rendering and renderables objects. More... | |
| class | Shader |
| The class responsible for creating amazing shaders. More... | |
| class | ShotRenderer2D |
| Renders the renderables on a per draw call basis. More... | |
| class | ShotRenderer3D |
| Renders the 3D renderables on a per draw call basis. More... | |
| class | Sprite |
| The class responsible for drawing the Sprites in the scene. More... | |
| struct | SubMesh |
| A struct denoting the sub-meshes of a 3d Model. More... | |
| class | Texture |
| The class responsible for loading Textures. More... | |
| struct | Transform |
| The spacial orientation of an object in 3D space denoted by it's position, rotation and scale. More... | |
| class | VertexArray |
| Creates Vertex Array Object (VAOs). More... | |
| struct | VertexData |
| The structure of the Vertex Data. More... | |
| struct | VertexData3D |
| The vertex structure of a 3D primitive. More... | |
| class | Window |
| The class responsible for Window Creation. More... | |
Enumerations | |
| enum | FFCamDirection { FFCamDirection::FORWARD, FFCamDirection::BACKWARD, LEFT, RIGHT, UP, DOWN, FFCamDirection::YAW_LEFT, FFCamDirection::YAW_RIGHT } |
| The direction of the free fly camera. More... | |
| enum | Primitive2D { Primitive2D::Circle, Primitive2D::Triangle, Primitive2D::Quad } |
| Different variations of primitives. More... | |
| enum | Primitive3D { Primitive3D::Plane, Primitive3D::Cube, Primitive3D::UVSphere, Primitive3D::Cylinder, Primitive3D::Torus, Primitive3D::None } |
| Different types of 3D renderable primitive objects. More... | |
| enum | SpriteAnimationType { SpriteAnimationType::LOOP, SpriteAnimationType::REVERSE, SpriteAnimationType::PING_PONG } |
| The type of sprite sheet animation. More... | |
| enum | Keys { UNKNOWN = GLFW_KEY_UNKNOWN, SPACE = GLFW_KEY_SPACE, APOSTROPHE = GLFW_KEY_APOSTROPHE, COMMA = GLFW_KEY_COMMA, MINUS = GLFW_KEY_MINUS, PERIOD = GLFW_KEY_PERIOD, SLASH = GLFW_KEY_SLASH, NUM0 = GLFW_KEY_0, NUM1 = GLFW_KEY_1, NUM2 = GLFW_KEY_2, NUM3 = GLFW_KEY_3, NUM4 = GLFW_KEY_4, NUM5 = GLFW_KEY_5, NUM6 = GLFW_KEY_6, NUM7 = GLFW_KEY_7, NUM8 = GLFW_KEY_8, NUM9 = GLFW_KEY_9, SEMICOLON = GLFW_KEY_SEMICOLON, EQUAL = GLFW_KEY_EQUAL, A = GLFW_KEY_A, B = GLFW_KEY_B, C = GLFW_KEY_C, D = GLFW_KEY_D, E = GLFW_KEY_E, F = GLFW_KEY_F, G = GLFW_KEY_G, H = GLFW_KEY_H, I = GLFW_KEY_I, J = GLFW_KEY_J, K = GLFW_KEY_K, L = GLFW_KEY_L, M = GLFW_KEY_M, N = GLFW_KEY_N, O = GLFW_KEY_O, P = GLFW_KEY_P, Q = GLFW_KEY_Q, R = GLFW_KEY_R, S = GLFW_KEY_S, T = GLFW_KEY_T, U = GLFW_KEY_U, V = GLFW_KEY_V, W = GLFW_KEY_W, X = GLFW_KEY_X, Y = GLFW_KEY_Y, Z = GLFW_KEY_Z, LEFT_BRACKET = GLFW_KEY_LEFT_BRACKET, BACKSLASH = GLFW_KEY_BACKSLASH, RIGHT_BRACKET = GLFW_KEY_RIGHT_BRACKET, GRAVE_ACCENT = GLFW_KEY_GRAVE_ACCENT, WORLD_1 = GLFW_KEY_WORLD_1, WORLD_2 = GLFW_KEY_WORLD_2, ESCAPE = GLFW_KEY_ESCAPE, ENTER = GLFW_KEY_ENTER, TAB = GLFW_KEY_TAB, BACKSPACE = GLFW_KEY_BACKSPACE, INSERT = GLFW_KEY_INSERT, DELETE = GLFW_KEY_DELETE, RIGHT = GLFW_KEY_RIGHT, RIGHT, LEFT = GLFW_KEY_LEFT, LEFT, DOWN = GLFW_KEY_DOWN, DOWN, UP = GLFW_KEY_UP, UP, PAGE_UP = GLFW_KEY_PAGE_UP, PAGE_DOWN = GLFW_KEY_PAGE_DOWN, HOME = GLFW_KEY_HOME, END = GLFW_KEY_END, CAPS_LOCK = GLFW_KEY_CAPS_LOCK, SCROLL_LOCK = GLFW_KEY_SCROLL_LOCK, NUM_LOCK = GLFW_KEY_NUM_LOCK, PRINT_SCREEN = GLFW_KEY_PRINT_SCREEN, PAUSE = GLFW_KEY_PAUSE, F1 = GLFW_KEY_F1, F2 = GLFW_KEY_F2, F3 = GLFW_KEY_F3, F4 = GLFW_KEY_F4, F5 = GLFW_KEY_F5, F6 = GLFW_KEY_F6, F7 = GLFW_KEY_F7, F8 = GLFW_KEY_F8, F9 = GLFW_KEY_F9, F10 = GLFW_KEY_F10, F11 = GLFW_KEY_F11, F12 = GLFW_KEY_F12, F13 = GLFW_KEY_F13, F14 = GLFW_KEY_F14, F15 = GLFW_KEY_F15, F16 = GLFW_KEY_F16, F17 = GLFW_KEY_F17, F18 = GLFW_KEY_F18, F19 = GLFW_KEY_F19, F20 = GLFW_KEY_F20, F21 = GLFW_KEY_F21, F22 = GLFW_KEY_F22, F23 = GLFW_KEY_F23, F24 = GLFW_KEY_F24, F25 = GLFW_KEY_F25, KP_0 = GLFW_KEY_KP_0, KP_1 = GLFW_KEY_KP_1, KP_2 = GLFW_KEY_KP_2, KP_3 = GLFW_KEY_KP_3, KP_4 = GLFW_KEY_KP_4, KP_5 = GLFW_KEY_KP_5, KP_6 = GLFW_KEY_KP_6, KP_7 = GLFW_KEY_KP_7, KP_8 = GLFW_KEY_KP_8, KP_9 = GLFW_KEY_KP_9, KP_DECIMAL = GLFW_KEY_KP_DECIMAL, KP_DIVIDE = GLFW_KEY_KP_DIVIDE, KP_MULTIPLY = GLFW_KEY_KP_MULTIPLY, KP_SUBTRACT = GLFW_KEY_KP_SUBTRACT, KP_ADD = GLFW_KEY_KP_ADD, KP_ENTER = GLFW_KEY_KP_ENTER, KP_EQUAL = GLFW_KEY_KP_EQUAL, LEFT_SHIFT = GLFW_KEY_LEFT_SHIFT, LEFT_CONTROL = GLFW_KEY_LEFT_CONTROL, LEFT_ALT = GLFW_KEY_LEFT_ALT, LEFT_SUPER = GLFW_KEY_LEFT_SUPER, RIGHT_SHIFT = GLFW_KEY_RIGHT_SHIFT, RIGHT_CONTROL = GLFW_KEY_RIGHT_CONTROL, RIGHT_ALT = GLFW_KEY_RIGHT_ALT, RIGHT_SUPER = GLFW_KEY_RIGHT_SUPER, MENU = GLFW_KEY_MENU, MOUSE_BUTTON_1 = GLFW_MOUSE_BUTTON_1, MOUSE_BUTTON_2 = GLFW_MOUSE_BUTTON_2, MOUSE_BUTTON_3 = GLFW_MOUSE_BUTTON_3, MOUSE_BUTTON_4 = GLFW_MOUSE_BUTTON_4, MOUSE_BUTTON_5 = GLFW_MOUSE_BUTTON_5, MOUSE_BUTTON_6 = GLFW_MOUSE_BUTTON_6, MOUSE_BUTTON_7 = GLFW_MOUSE_BUTTON_7, MOUSE_BUTTON_8 = GLFW_MOUSE_BUTTON_8, MOUSE_BUTTON_LAST = GLFW_MOUSE_BUTTON_LAST, MOUSE_BUTTON_LEFT = GLFW_MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT = GLFW_MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE = GLFW_MOUSE_BUTTON_MIDDLE } |
| All Input Buttons mapped to a more understandable mapping from GLFW. More... | |
Functions | |
| void | glfw_initialisation_error (int error, const char *description) |
| Input related GLFW callback functions. More... | |
| void | key_callback (GLFWwindow *window, int key, int scancode, int action, int mods) |
| void | window_resize_callback (GLFWwindow *window, int width, int height) |
| void | mouse_button_callback (GLFWwindow *window, int button, int action, int mods) |
| void | mouse_position_callback (GLFWwindow *window, double xpos, double ypos) |
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All Input Buttons mapped to a more understandable mapping from GLFW.
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| static void fireworks::graphics::glfw_initialisation_error | ( | int | error, |
| const char * | description | ||
| ) |
Input related GLFW callback functions.
| static void fireworks::graphics::key_callback | ( | GLFWwindow * | window, |
| int | key, | ||
| int | scancode, | ||
| int | action, | ||
| int | mods | ||
| ) |
| window | The window that received the event |
| key | The keyboard key that was pressed or released |
| scancode | The system-specific scancode of the key |
| action | GLFW_PRESS, GLFW_RELEASE or GLFW_REPEAT |
| mods | Bit field describing which modifier keys were held down |
| static void fireworks::graphics::mouse_button_callback | ( | GLFWwindow * | window, |
| int | button, | ||
| int | action, | ||
| int | mods | ||
| ) |
| window | The window that received the event |
| button | The mouse button that was pressed or released |
| action | GLFW_PRESS, GLFW_RELEASE or GLFW_REPEAT |
| mods | Bit field describing which modifier keys were held down |
| static void fireworks::graphics::mouse_position_callback | ( | GLFWwindow * | window, |
| double | xpos, | ||
| double | ypos | ||
| ) |
| window | The window that received the event |
| xpos | The new cursor x-coordinate, relative to the left edge of the content area |
| ypos | The new cursor y-coordinate, relative to the top edge of the content area |
| static void fireworks::graphics::window_resize_callback | ( | GLFWwindow * | window, |
| int | width, | ||
| int | height | ||
| ) |
| window | The window that received the event |
| width | The new width of the window |
| height | The new height of the window |