Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::Character Struct Reference

Struct denoting the text character of the font. More...

#include <label.h>

Public Attributes

unsigned int TextureID
 
glm::vec2 Size
 
glm::vec2 Bearing
 
unsigned int Advance
 

Detailed Description

Struct denoting the text character of the font.

Member Data Documentation

◆ Advance

unsigned int fireworks::graphics::Character::Advance

◆ Bearing

glm::vec2 fireworks::graphics::Character::Bearing

◆ Size

glm::vec2 fireworks::graphics::Character::Size

◆ TextureID

unsigned int fireworks::graphics::Character::TextureID

The documentation for this struct was generated from the following file: