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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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A struct denoting the sub-meshes of a 3d Model. More...
#include <model.h>
Public Attributes | |
| std::vector< VertexData3D > | vertices |
| std::vector< GLushort > | indices |
| std::vector< Texture > | material_textures |
A struct denoting the sub-meshes of a 3d Model.
| std::vector<GLushort> fireworks::graphics::SubMesh::indices |
| std::vector<Texture> fireworks::graphics::SubMesh::material_textures |
| std::vector<VertexData3D> fireworks::graphics::SubMesh::vertices |