Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::SubMesh Struct Reference

A struct denoting the sub-meshes of a 3d Model. More...

#include <model.h>

Public Attributes

std::vector< VertexData3Dvertices
 
std::vector< GLushort > indices
 
std::vector< Texturematerial_textures
 

Detailed Description

A struct denoting the sub-meshes of a 3d Model.

Member Data Documentation

◆ indices

std::vector<GLushort> fireworks::graphics::SubMesh::indices

◆ material_textures

std::vector<Texture> fireworks::graphics::SubMesh::material_textures

◆ vertices

std::vector<VertexData3D> fireworks::graphics::SubMesh::vertices

The documentation for this struct was generated from the following file: