The vertex structure of a 3D primitive.
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#include <renderable3d.h>
The vertex structure of a 3D primitive.
◆ VertexData3D() [1/2]
| fireworks::graphics::VertexData3D::VertexData3D |
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◆ VertexData3D() [2/2]
| fireworks::graphics::VertexData3D::VertexData3D |
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glm::vec3 |
vertex, |
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glm::vec2 |
uv, |
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float |
texID, |
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glm::vec4 |
color |
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inline |
◆ color
| glm::vec4 fireworks::graphics::VertexData3D::color |
◆ tid
| float fireworks::graphics::VertexData3D::tid |
◆ uv
| glm::vec2 fireworks::graphics::VertexData3D::uv |
◆ vertex
| glm::vec3 fireworks::graphics::VertexData3D::vertex |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/fireworks-engine/checkouts/latest/Fireworks Engine/Fireworks Core/src/graphics/renderables/renderable3d.h