Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::RenderBuffer Class Reference

Class to generate Render Buffers. More...

#include <renderbuffer.h>

Public Member Functions

 RenderBuffer (int Width, int Height)
 Generates the render buffer to store render buffers data. More...
 
 ~RenderBuffer ()
 
void bind () const
 Binds the render buffer. More...
 
void unbind () const
 Unbinds the render buffer. More...
 

Public Attributes

GLuint m_BufferID
 

Detailed Description

Class to generate Render Buffers.

Constructor & Destructor Documentation

◆ RenderBuffer()

fireworks::graphics::RenderBuffer::RenderBuffer ( int  Width,
int  Height 
)

Generates the render buffer to store render buffers data.

◆ ~RenderBuffer()

fireworks::graphics::RenderBuffer::~RenderBuffer ( )

Member Function Documentation

◆ bind()

void fireworks::graphics::RenderBuffer::bind ( ) const

Binds the render buffer.

◆ unbind()

void fireworks::graphics::RenderBuffer::unbind ( ) const

Unbinds the render buffer.

Member Data Documentation

◆ m_BufferID

GLuint fireworks::graphics::RenderBuffer::m_BufferID

The documentation for this class was generated from the following files: