|
Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
|
Class to generate Render Buffers. More...
#include <renderbuffer.h>
Public Member Functions | |
| RenderBuffer (int Width, int Height) | |
| Generates the render buffer to store render buffers data. More... | |
| ~RenderBuffer () | |
| void | bind () const |
| Binds the render buffer. More... | |
| void | unbind () const |
| Unbinds the render buffer. More... | |
Public Attributes | |
| GLuint | m_BufferID |
Class to generate Render Buffers.
| fireworks::graphics::RenderBuffer::RenderBuffer | ( | int | Width, |
| int | Height | ||
| ) |
Generates the render buffer to store render buffers data.
| fireworks::graphics::RenderBuffer::~RenderBuffer | ( | ) |
| void fireworks::graphics::RenderBuffer::bind | ( | ) | const |
Binds the render buffer.
| void fireworks::graphics::RenderBuffer::unbind | ( | ) | const |
Unbinds the render buffer.
| GLuint fireworks::graphics::RenderBuffer::m_BufferID |