Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::Font Struct Reference

Engine specific font data type. More...

#include <label.h>

Public Member Functions

 Font (const char *path, unsigned int size)
 

Public Attributes

const char * fontPath
 
unsigned int fontSize
 

Detailed Description

Engine specific font data type.

Constructor & Destructor Documentation

◆ Font()

fireworks::graphics::Font::Font ( const char *  path,
unsigned int  size 
)
inline

Member Data Documentation

◆ fontPath

const char* fireworks::graphics::Font::fontPath

◆ fontSize

unsigned int fireworks::graphics::Font::fontSize

The documentation for this struct was generated from the following file: