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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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Renders the 3d renderables in a single draw call using batching. More...
#include <batchrenderer3d.h>


Public Member Functions | |
| BatchRenderer3D (PerspectiveCamera *camera3D, Shader *shader) | |
| Creates a 3D batch renderer. More... | |
| ~BatchRenderer3D () | |
| void | begin () override |
| Begins the rendering process. More... | |
| void | submit (const Renderable3D *renderable) override |
| Submits the data to the render queue. More... | |
| void | end () override |
| Ends the submission and prepares the renderer to start drawing. More... | |
| void | flush () override |
| Draws the data processed onto the screen. More... | |
Public Member Functions inherited from fireworks::graphics::Renderer3D | |
| virtual | ~Renderer3D () |
Public Attributes | |
| Shader * | shader |
| The shader with which the entire batch or renderables are rendered with. More... | |
Public Attributes inherited from fireworks::graphics::Renderer3D | |
| PerspectiveCamera * | m_Camera3D |
| The camera to which the renderers out will be displayed to. More... | |
Protected Member Functions | |
| void | init () |
Protected Member Functions inherited from fireworks::graphics::Renderer3D | |
| Renderer3D (PerspectiveCamera *camera3D) | |
| Creates the renderer using the camera. More... | |
Renders the 3d renderables in a single draw call using batching.
| fireworks::graphics::BatchRenderer3D::BatchRenderer3D | ( | PerspectiveCamera * | camera3D, |
| Shader * | shader | ||
| ) |
Creates a 3D batch renderer.
| camera3D | The 3d camera object to which the scene is to be renderer to |
| shader | The shader with which the whole bathc is renderer with |
| fireworks::graphics::BatchRenderer3D::~BatchRenderer3D | ( | ) |
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overridevirtual |
Begins the rendering process.
Reimplemented from fireworks::graphics::Renderer3D.
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overridevirtual |
Ends the submission and prepares the renderer to start drawing.
Reimplemented from fireworks::graphics::Renderer3D.
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overridevirtual |
Draws the data processed onto the screen.
Implements fireworks::graphics::Renderer3D.
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protected |
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overridevirtual |
Submits the data to the render queue.
Implements fireworks::graphics::Renderer3D.
| Shader* fireworks::graphics::BatchRenderer3D::shader |
The shader with which the entire batch or renderables are rendered with.