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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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This is the complete list of members for fireworks::graphics::BatchRenderer3D, including all inherited members.
| BatchRenderer3D(PerspectiveCamera *camera3D, Shader *shader) | fireworks::graphics::BatchRenderer3D | |
| begin() override | fireworks::graphics::BatchRenderer3D | virtual |
| end() override | fireworks::graphics::BatchRenderer3D | virtual |
| flush() override | fireworks::graphics::BatchRenderer3D | virtual |
| init() | fireworks::graphics::BatchRenderer3D | protected |
| m_Camera3D | fireworks::graphics::Renderer3D | |
| Renderer3D(PerspectiveCamera *camera3D) | fireworks::graphics::Renderer3D | inlineprotected |
| shader | fireworks::graphics::BatchRenderer3D | |
| submit(const Renderable3D *renderable) override | fireworks::graphics::BatchRenderer3D | virtual |
| ~BatchRenderer3D() | fireworks::graphics::BatchRenderer3D | |
| ~Renderer3D() | fireworks::graphics::Renderer3D | inlinevirtual |