The structure of the Vertex Data.
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#include <renderable2d.h>
The structure of the Vertex Data.
◆ color
| glm::vec4 fireworks::graphics::VertexData::color |
◆ tid
| float fireworks::graphics::VertexData::tid |
◆ uv
| glm::vec2 fireworks::graphics::VertexData::uv |
◆ vertex
| glm::vec3 fireworks::graphics::VertexData::vertex |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/fireworks-engine/checkouts/latest/Fireworks Engine/Fireworks Core/src/graphics/renderables/renderable2d.h