The spacial orientation of an object in 3D space denoted by it's position, rotation and scale.
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#include <renderable3d.h>
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| | Transform (glm::vec3 pos=glm::vec3(0, 0, 0), glm::vec3 rot=glm::vec3(0, 0, 0), glm::vec3 scale=glm::vec3(1, 1, 1)) |
| |
The spacial orientation of an object in 3D space denoted by it's position, rotation and scale.
◆ Transform()
| fireworks::graphics::Transform::Transform |
( |
glm::vec3 |
pos = glm::vec3(0, 0, 0), |
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|
glm::vec3 |
rot = glm::vec3(0, 0, 0), |
|
|
glm::vec3 |
scale = glm::vec3(1, 1, 1) |
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) |
| |
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inline |
◆ position
| glm::vec3 fireworks::graphics::Transform::position |
◆ rotation
| glm::vec3 fireworks::graphics::Transform::rotation |
◆ scale
| glm::vec3 fireworks::graphics::Transform::scale |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/fireworks-engine/checkouts/latest/Fireworks Engine/Fireworks Core/src/graphics/renderables/renderable3d.h