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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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#include <vector>#include <iostream>#include <src/graphics/shader.h>#include <src/graphics/buffers/buffer.h>#include <src/graphics/buffers/indexbuffer.h>#include <src/graphics/buffers/vertexarray.h>#include <src/graphics/renderers/renderer2d.h>#include <src/graphics/texture.h>#include <src/physics/rigidbody2d.h>

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Classes | |
| struct | fireworks::graphics::VertexData |
| The structure of the Vertex Data. More... | |
| class | fireworks::graphics::Renderable2D |
| The Class responsible for drawing the basic Renderable objects onto the screen. More... | |
Namespaces | |
| fireworks | |
| fireworks::graphics | |
Enumerations | |
| enum | fireworks::graphics::Primitive2D { fireworks::graphics::Primitive2D::Circle, fireworks::graphics::Primitive2D::Triangle, fireworks::graphics::Primitive2D::Quad } |
| Different variations of primitives. More... | |