15 GLuint m_ComponentCount;
22 Buffer(GLfloat* data, GLsizei count, GLuint componentCount);
Buffer(GLfloat *data, GLsizei count, GLuint componentCount)
Create and generate VertexBuffer.
Definition: buffer.cpp:7
~Buffer()
Definition: buffer.cpp:16
void unbind() const
Unbind the buffer.
Definition: buffer.cpp:26
Definition: audioclip.cpp:3
void bind() const
Bind the buffer.
Definition: buffer.cpp:21
Creates Vertex Buffers.
Definition: buffer.h:11
GLuint getComponentCount() const
Gets the types of components in the vertex data.
Definition: buffer.h:31