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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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#include <iostream>#include <GL/glew.h>

Go to the source code of this file.
Namespaces | |
| fireworks | |
Macros | |
| #define | ASSERT(x) if (!(x)) |
| #define | GLCall(x) |
| Check the OpenGL functions for any errors and reports them. More... | |
| #define ASSERT | ( | x | ) | if (!(x)) |
| #define GLCall | ( | x | ) |
Check the OpenGL functions for any errors and reports them.