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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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#include "mesh.h"#include <assimp/Importer.hpp>#include <assimp/scene.h>#include <assimp/postprocess.h>

Go to the source code of this file.
Classes | |
| struct | fireworks::graphics::SubMesh |
| A struct denoting the sub-meshes of a 3d Model. More... | |
| class | fireworks::graphics::Model |
| A 3D model object loaded externally. More... | |
Namespaces | |
| fireworks | |
| fireworks::graphics | |