Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
label.h File Reference
#include <iostream>
#include <map>
#include <string>
#include <ft2build.h>
#include "renderable2d.h"
#include <src/utils/glassert.h>
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Classes

struct  fireworks::graphics::Character
 Struct denoting the text character of the font. More...
 
struct  fireworks::graphics::Font
 Engine specific font data type. More...
 
class  fireworks::graphics::Label
 The label class to render text onto the screen. More...
 

Namespaces

 fireworks
 
 fireworks::graphics