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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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#include <iostream>#include <vector>#include <string>

Go to the source code of this file.
Classes | |
| struct | fireworks::components::ComponentType |
| To uniquely identify the component. More... | |
| class | fireworks::components::Component |
| Class for creating components. More... | |
Namespaces | |
| fireworks | |
| fireworks::components | |
Enumerations | |
| enum | fireworks::components::ComponentsList { fireworks::components::RB2D = 0 } |
| The list of components in the engine. More... | |