Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
component.h File Reference
#include <iostream>
#include <vector>
#include <string>
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Classes

struct  fireworks::components::ComponentType
 To uniquely identify the component. More...
 
class  fireworks::components::Component
 Class for creating components. More...
 

Namespaces

 fireworks
 
 fireworks::components
 

Enumerations

enum  fireworks::components::ComponentsList { fireworks::components::RB2D = 0 }
 The list of components in the engine. More...