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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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Classes | |
| class | Component |
| Class for creating components. More... | |
| struct | ComponentType |
| To uniquely identify the component. More... | |
Enumerations | |
| enum | ComponentsList { RB2D = 0 } |
| The list of components in the engine. More... | |