Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::components Namespace Reference

Classes

class  Component
 Class for creating components. More...
 
struct  ComponentType
 To uniquely identify the component. More...
 

Enumerations

enum  ComponentsList { RB2D = 0 }
 The list of components in the engine. More...
 

Enumeration Type Documentation

◆ ComponentsList

The list of components in the engine.

Enumerator
RB2D