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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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Class for creating components. More...
#include <component.h>


Public Attributes | |
| ComponentType | componentType |
| Basic information about the type of the component. More... | |
Protected Member Functions | |
| Component (const std::string &componentName, unsigned int componentID) | |
| Creates the component. More... | |
| virtual void | Dummy () |
| A Dummy method to make the class polymorphic. More... | |
Class for creating components.
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protected |
Creates the component.
Takes basic information to uniquely identify the component
| componentName | The name of the component |
| componentID | The unique ID of the particular component |
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inlineprotectedvirtual |
A Dummy method to make the class polymorphic.
| ComponentType fireworks::components::Component::componentType |
Basic information about the type of the component.