virtual ~Scene3D()
Destructor of the scene
Definition: scene3d.cpp:11
Scene3D(Renderer3D *renderer)
Creates a 3D scene to store 3d renderable objects.
Definition: scene3d.cpp:5
Renderer3D * renderer
The Renderer3D used by the scene to render the 3d renderables.
Definition: scene3d.h:19
The Class responsible for drawing the basic 3D Renderable objects onto the screen.
Definition: renderable3d.h:66
Definition: audioclip.cpp:3
virtual void render()
Renders the scene by submitting it's renderables to the renderer's render queue.
Definition: scene3d.cpp:32
const std::vector< Renderable3D * > & getRendetables() const
Gets a reference to the pool of renderables in the scene.
Definition: scene3d.h:42
The scene object that contains information about the 3d rendering and renderables objects...
Definition: scene3d.h:14
Forward declaration of the graphics::Renderable3D.
Definition: renderer3d.h:16
std::vector< Renderable3D * > renderables
The list of 3d renderables that are present in the scene.
Definition: scene3d.h:21
virtual void add(Renderable3D *renderable)
Adds 3D renderables to the scene.
Definition: scene3d.cpp:20