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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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Timer class to keep track of the time. More...
#include <timer.h>
Public Member Functions | |
| Timer () | |
| Simple Initializer of the timer object that. More... | |
| void | reset () |
| resets the timer to current time More... | |
| float | elapsedTime () |
| The completion time in milli seconds since the first frame was renderer. More... | |
Timer class to keep track of the time.
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inline |
Simple Initializer of the timer object that.
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inline |
The completion time in milli seconds since the first frame was renderer.
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inline |
resets the timer to current time