|
Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
|
A utility class to load various types of files. More...
#include <fileutils.h>
Static Public Member Functions | |
| static std::string | read_file (const char *filepath) |
| Reads the contents of the file and converts into stream of bytes. More... | |
A utility class to load various types of files.
|
inlinestatic |
Reads the contents of the file and converts into stream of bytes.
| filepath | The path of the file to read the data from |