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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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#include "../renderables/renderable2d.h"#include "renderer2d.h"#include "../../components/component.h"

Go to the source code of this file.
Classes | |
| class | fireworks::graphics::ShotRenderer2D |
| Renders the renderables on a per draw call basis. More... | |
Namespaces | |
| fireworks | |
| fireworks::graphics | |
Macros | |
| #define | SHOT_RENDERER_MAX_SPRITES 1 |
| #define | SHOT_RENDERER_VERTEX_SIZE sizeof(VertexData) |
| #define | SHOT_RENDERER_SPRITE_SIZE SHOT_RENDERER_VERTEX_SIZE * 4 |
| #define | SHOT_RENDERER_BUFFER_SIZE SHOT_RENDERER_SPRITE_SIZE * SHOT_RENDERER_MAX_SPRITES |
| #define | SHOT_RENDERER_INDICES_SIZE SHOT_RENDERER_MAX_SPRITES * 6 |
| #define SHOT_RENDERER_BUFFER_SIZE SHOT_RENDERER_SPRITE_SIZE * SHOT_RENDERER_MAX_SPRITES |
| #define SHOT_RENDERER_INDICES_SIZE SHOT_RENDERER_MAX_SPRITES * 6 |
| #define SHOT_RENDERER_MAX_SPRITES 1 |
| #define SHOT_RENDERER_SPRITE_SIZE SHOT_RENDERER_VERTEX_SIZE * 4 |
| #define SHOT_RENDERER_VERTEX_SIZE sizeof(VertexData) |