|
Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
|
#include <iostream>#include <unordered_map>#include <GL/glew.h>#include <src/utils/fileutils.h>#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/type_ptr.hpp>

Go to the source code of this file.
Classes | |
| class | fireworks::graphics::Shader |
| The class responsible for creating amazing shaders. More... | |
Namespaces | |
| fireworks | |
| fireworks::graphics | |
Macros | |
| #define | SHADER_VERTEX_INDEX 0 |
| #define | SHADER_UV_INDEX 1 |
| #define | SHADER_TID_INDEX 2 |
| #define | SHADER_COLOR_INDEX 3 |
| #define SHADER_COLOR_INDEX 3 |
| #define SHADER_TID_INDEX 2 |
| #define SHADER_UV_INDEX 1 |
| #define SHADER_VERTEX_INDEX 0 |