Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
maths.h File Reference
#include "vec2.h"
#include "vec3.h"
#include "vec4.h"
#include "mat4.h"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/string_cast.hpp>
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Namespaces

 fireworks
 
 fireworks::maths
 

Macros

#define DEPRECATED
 

Functions

DEPRECATED double fireworks::maths::toRadians (float degrees)
 
DEPRECATED double fireworks::maths::toDegrees (float radians)
 
template<class T >
T DEPRECATED fireworks::maths::clamp (T number, T min, T max, T maxX, T minX)
 
template<class T >
T DEPRECATED fireworks::maths::getRandomValue (T startRange, T endRange)
 

Macro Definition Documentation

◆ DEPRECATED

#define DEPRECATED