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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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#include "vec2.h"#include "vec3.h"#include "vec4.h"#include "mat4.h"#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/type_ptr.hpp>#include <glm/gtx/string_cast.hpp>

Go to the source code of this file.
Namespaces | |
| fireworks | |
| fireworks::maths | |
Macros | |
| #define | DEPRECATED |
Functions | |
| DEPRECATED double | fireworks::maths::toRadians (float degrees) |
| DEPRECATED double | fireworks::maths::toDegrees (float radians) |
| template<class T > | |
| T DEPRECATED | fireworks::maths::clamp (T number, T min, T max, T maxX, T minX) |
| template<class T > | |
| T DEPRECATED | fireworks::maths::getRandomValue (T startRange, T endRange) |
| #define DEPRECATED |