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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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#include "mat4.h"
Namespaces | |
| fireworks | |
| fireworks::maths | |
Functions | |
| float | fireworks::maths::getVal (const float arr[], int idx1, int idx2) |
| mat4 | fireworks::maths::operator* (mat4 left, const mat4 &right) |
| vec3 | fireworks::maths::operator* (const mat4 &left, const vec3 &right) |
| vec4 | fireworks::maths::operator* (const mat4 &left, const vec4 &right) |
| std::ostream & | fireworks::maths::operator<< (std::ostream &stream, const mat4 &matrix) |