29 bool firstMouse =
true;
40 FreeFlyCamera(glm::vec3 position,
float flySpeed = 30.0f,
float lookSensitivity = 0.25f);
42 void update(
Window* window,
float deltaTime);
44 void processKeyboardMovement(
FFCamDirection direction,
float deltaTime);
45 void processMouseMovement(
float Xoffset,
float Yoffset,
bool constrainPitch =
true);
float MovementSpeed
The movement speed of the camera.
Definition: freeflycamera.h:25
FFCamDirection
The direction of the free fly camera.
Definition: freeflycamera.h:8
float MouseSensitivity
The look speed of the camera.
Definition: freeflycamera.h:27
Definition: audioclip.cpp:3
The class responsible for Window Creation.
Definition: Window.h:168
A free flying 3D camera.
Definition: freeflycamera.h:21
A perspective camera to view objects in perspective projection.
Definition: perspectivecamera.h:16