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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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This is the complete list of members for fireworks::utils::WavLoader, including all inherited members.
| convertToInt(char *buffer, std::uint32_t len) | fireworks::utils::WavLoader | inline |
| isBigEndian() | fireworks::utils::WavLoader | inline |
| loadWAV(const char *fn, std::uint32_t &format, std::uint32_t &samplerate, std::uint32_t &bps, std::uint32_t &size) | fireworks::utils::WavLoader | inline |