Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::physics::RigidBody2D Member List

This is the complete list of members for fireworks::physics::RigidBody2D, including all inherited members.

AddForce(glm::vec2 direction, float force)fireworks::physics::RigidBody2D
bodyTypefireworks::physics::RigidBody2D
Component(const std::string &componentName, unsigned int componentID)fireworks::components::Componentprotected
componentTypefireworks::components::Component
densityfireworks::physics::RigidBody2D
Dummy()fireworks::components::Componentinlineprotectedvirtual
fixedRotationfireworks::physics::RigidBody2D
frictionfireworks::physics::RigidBody2D
GenerateRigidBody(glm::vec3 pos, glm::vec2 dim)fireworks::physics::RigidBody2D
GetBody()fireworks::physics::RigidBody2Dinline
GetPositionInMeters()fireworks::physics::RigidBody2D
GetPositionInPixels()fireworks::physics::RigidBody2D
GetRotation()fireworks::physics::RigidBody2D
gravityScalefireworks::physics::RigidBody2D
resitutionfireworks::physics::RigidBody2D
RigidBody2D(float density, float friction, RigidBodyType bodytype, b2World &world=World)fireworks::physics::RigidBody2D
SetPosition(const glm::vec3 &position)fireworks::physics::RigidBody2D
SetSize(glm::vec2 &size)fireworks::physics::RigidBody2D
SetVelocity(glm::vec2 velocity)fireworks::physics::RigidBody2D
~RigidBody2D()fireworks::physics::RigidBody2D