Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::Renderable3D Member List

This is the complete list of members for fireworks::graphics::Renderable3D, including all inherited members.

gerPrimitive() constfireworks::graphics::Renderable3Dinline
getColor() constfireworks::graphics::Renderable3Dinline
getIndicesSize() constfireworks::graphics::Renderable3Dinline
getInidces() constfireworks::graphics::Renderable3Dinline
getTID() constfireworks::graphics::Renderable3Dinline
getTransform() constfireworks::graphics::Renderable3Dinline
getUV() constfireworks::graphics::Renderable3Dinline
getVerts() constfireworks::graphics::Renderable3Dinline
getVertsSize() constfireworks::graphics::Renderable3Dinline
m_Colorfireworks::graphics::Renderable3Dprotected
m_Indicesfireworks::graphics::Renderable3Dprotected
m_Primitive3Dfireworks::graphics::Renderable3Dprotected
m_Texturefireworks::graphics::Renderable3D
m_Transformfireworks::graphics::Renderable3Dprotected
m_UVfireworks::graphics::Renderable3Dmutableprotected
m_Verticesfireworks::graphics::Renderable3Dprotected
objectIDfireworks::graphics::Renderable3D
Renderable3D(Transform transform, glm::vec4 color, Primitive3D primitive3d)fireworks::graphics::Renderable3Dinline
Renderable3D(Transform transform, glm::vec4 color, Primitive3D primitive3d, Shader *shader)fireworks::graphics::Renderable3Dinline
Renderable3D(Transform transform, glm::vec4 color, Primitive3D primitive3d, Shader *shader, Texture *texture)fireworks::graphics::Renderable3Dinline
Renderable3D()fireworks::graphics::Renderable3Dinline
shaderfireworks::graphics::Renderable3D
submit(Renderer3D *renderer) constfireworks::graphics::Renderable3Dinlinevirtual
~Renderable3D()fireworks::graphics::Renderable3Dinlinevirtual