| gerPrimitive() const | fireworks::graphics::Renderable3D | inline |
| getColor() const | fireworks::graphics::Renderable3D | inline |
| getIndicesSize() const | fireworks::graphics::Renderable3D | inline |
| getInidces() const | fireworks::graphics::Renderable3D | inline |
| getTID() const | fireworks::graphics::Renderable3D | inline |
| getTransform() const | fireworks::graphics::Renderable3D | inline |
| getUV() const | fireworks::graphics::Renderable3D | inline |
| getVerts() const | fireworks::graphics::Renderable3D | inline |
| getVertsSize() const | fireworks::graphics::Renderable3D | inline |
| m_Color | fireworks::graphics::Renderable3D | protected |
| m_Indices | fireworks::graphics::Renderable3D | protected |
| m_Primitive3D | fireworks::graphics::Renderable3D | protected |
| m_Texture | fireworks::graphics::Renderable3D | |
| m_Transform | fireworks::graphics::Renderable3D | protected |
| m_UV | fireworks::graphics::Renderable3D | mutableprotected |
| m_Vertices | fireworks::graphics::Renderable3D | protected |
| Mesh() | fireworks::graphics::Mesh | inline |
| Mesh(Transform transform, Primitive3D primitive, Shader *shader, Texture *texture=nullptr) | fireworks::graphics::Mesh | |
| Mesh(std::vector< VertexData3D > verts, std::vector< GLushort >indices, std::vector< Texture > texs, Transform transform, Shader *shader) | fireworks::graphics::Mesh | |
| objectID | fireworks::graphics::Renderable3D | |
| Renderable3D(Transform transform, glm::vec4 color, Primitive3D primitive3d) | fireworks::graphics::Renderable3D | inline |
| Renderable3D(Transform transform, glm::vec4 color, Primitive3D primitive3d, Shader *shader) | fireworks::graphics::Renderable3D | inline |
| Renderable3D(Transform transform, glm::vec4 color, Primitive3D primitive3d, Shader *shader, Texture *texture) | fireworks::graphics::Renderable3D | inline |
| Renderable3D() | fireworks::graphics::Renderable3D | inline |
| shader | fireworks::graphics::Renderable3D | |
| submit(Renderer3D *renderer) const | fireworks::graphics::Renderable3D | inlinevirtual |
| ~Renderable3D() | fireworks::graphics::Renderable3D | inlinevirtual |