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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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Go to the source code of this file.
Classes | |
| class | fireworks::audio::AudioClip |
| Class responsible for managing audio clips. More... | |
Namespaces | |
| fireworks | |
| fireworks::audio | |
Macros | |
| #define | STREAM_BUFFER_COUNT 4 |
| The max buffers for concurrent streaming of audio data. More... | |
| #define | STREAM_BUFFER_SIZE 65536 |
| The max size of each streaming buffer. More... | |
| #define STREAM_BUFFER_COUNT 4 |
The max buffers for concurrent streaming of audio data.
| #define STREAM_BUFFER_SIZE 65536 |
The max size of each streaming buffer.