Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
audioclip.h File Reference
#include <al.h>
#include <alc.h>
#include <src/utils/wavloader.h>
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Classes

class  fireworks::audio::AudioClip
 Class responsible for managing audio clips. More...
 

Namespaces

 fireworks
 
 fireworks::audio
 

Macros

#define STREAM_BUFFER_COUNT   4
 The max buffers for concurrent streaming of audio data. More...
 
#define STREAM_BUFFER_SIZE   65536
 The max size of each streaming buffer. More...
 

Macro Definition Documentation

◆ STREAM_BUFFER_COUNT

#define STREAM_BUFFER_COUNT   4

The max buffers for concurrent streaming of audio data.

◆ STREAM_BUFFER_SIZE

#define STREAM_BUFFER_SIZE   65536

The max size of each streaming buffer.