3 #include <box2d/box2d.h> 22 Gravity = b2Vec2(0.0f, -9.81f);
23 PhysicsWorld =
new b2World(Gravity);
24 if (!m_PhysicsManager)
b2Vec2 Gravity
The worlds gravity.
Definition: physicsmanager.h:14
b2World * PhysicsWorld
The Physics world object.
Definition: physicsmanager.h:16
A singleton Physics Manager.
Definition: physicsmanager.h:10