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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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This is the complete list of members for fireworks::graphics::Texture, including all inherited members.
| bind() const | fireworks::graphics::Texture | |
| getHeight() const | fireworks::graphics::Texture | inline |
| getID() const | fireworks::graphics::Texture | inline |
| getPath() const | fireworks::graphics::Texture | inline |
| getTypeName() const | fireworks::graphics::Texture | inline |
| getWidth() const | fireworks::graphics::Texture | inline |
| Texture(const std::string &path, bool flip=true, const std::string &typeName="texture_diffuse") | fireworks::graphics::Texture | |
| unbind() const | fireworks::graphics::Texture | |
| ~Texture() | fireworks::graphics::Texture |