Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::Texture Member List

This is the complete list of members for fireworks::graphics::Texture, including all inherited members.

bind() constfireworks::graphics::Texture
getHeight() constfireworks::graphics::Textureinline
getID() constfireworks::graphics::Textureinline
getPath() constfireworks::graphics::Textureinline
getTypeName() constfireworks::graphics::Textureinline
getWidth() constfireworks::graphics::Textureinline
Texture(const std::string &path, bool flip=true, const std::string &typeName="texture_diffuse")fireworks::graphics::Texture
unbind() constfireworks::graphics::Texture
~Texture()fireworks::graphics::Texture