Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::Sprite Member List

This is the complete list of members for fireworks::graphics::Sprite, including all inherited members.

AddComponent(components::Component *component)fireworks::graphics::Renderable2Dinline
AddComponent(components::Component *component)fireworks::graphics::Renderable2Dinline
addedRigidBody2D() overridefireworks::graphics::Spritevirtual
animateSprite(uint32_t frameRate, SpriteAnimationType animType)fireworks::graphics::Sprite
colorfireworks::graphics::Sprite
componentsfireworks::graphics::Renderable2D
flippedXfireworks::graphics::Renderable2D
flippedYfireworks::graphics::Renderable2D
flipX()fireworks::graphics::Renderable2Dinline
flipY()fireworks::graphics::Renderable2Dinline
framefireworks::graphics::Spritemutable
frameRatefireworks::graphics::Sprite
getColor() constfireworks::graphics::Renderable2Dinline
getPosition() constfireworks::graphics::Renderable2Dinline
getPrimitive() constfireworks::graphics::Renderable2Dinline
getRotation() constfireworks::graphics::Renderable2Dinline
getSize() constfireworks::graphics::Renderable2Dinline
getTexture() constfireworks::graphics::Renderable2Dinline
getTID() constfireworks::graphics::Renderable2Dinline
getTotalFrames() constfireworks::graphics::Spriteinline
getUV() constfireworks::graphics::Renderable2Dinline
m_Colorfireworks::graphics::Renderable2Dprotected
m_Positionfireworks::graphics::Renderable2Dprotected
m_Primitive2Dfireworks::graphics::Renderable2Dprotected
m_Rotationfireworks::graphics::Renderable2Dprotected
m_Sizefireworks::graphics::Renderable2Dprotected
m_Texturefireworks::graphics::Renderable2Dprotected
m_UVfireworks::graphics::Renderable2Dmutableprotected
objectIDfireworks::graphics::Renderable2D
positionfireworks::graphics::Sprite
Renderable2D(glm::vec3 position, glm::vec2 size, glm::vec4 color, Primitive2D primitive2d)fireworks::graphics::Renderable2Dinline
Renderable2D(glm::vec3 position, glm::vec2 size, glm::vec4 color, Primitive2D primitive2d, Shader *shader)fireworks::graphics::Renderable2Dinline
Renderable2D()fireworks::graphics::Renderable2Dinlineprotected
rotationfireworks::graphics::Sprite
shaderfireworks::graphics::Renderable2D
sizefireworks::graphics::Sprite
Sprite()fireworks::graphics::Sprite
Sprite(glm::vec3 position, glm::vec2 size, glm::vec4 color, Primitive2D primitive2d=Primitive2D::Quad)fireworks::graphics::Sprite
Sprite(glm::vec3 position, glm::vec2 size, Texture *texture, Primitive2D primitive2d=Primitive2D::Quad)fireworks::graphics::Sprite
Sprite(glm::vec3 position, glm::vec2 size, Texture *texture, glm::vec2 sheetDimension, Primitive2D primitive2d=Primitive2D::Quad)fireworks::graphics::Sprite
Sprite(glm::vec3 position, glm::vec2 size, glm::vec4 color, Shader *shader, Primitive2D primitive2d=Primitive2D::Quad)fireworks::graphics::Sprite
Sprite(glm::vec3 position, glm::vec2 size, Shader *shader, Texture *texture, Primitive2D primitive2d=Primitive2D::Quad)fireworks::graphics::Sprite
Sprite(glm::vec3 position, glm::vec2 size, Shader *shader, Texture *texture, glm::vec2 sheetDimension, Primitive2D primitive2d=Primitive2D::Quad)fireworks::graphics::Sprite
unflipX()fireworks::graphics::Renderable2Dinline
unflipY()fireworks::graphics::Renderable2Dinline
~Renderable2D()fireworks::graphics::Renderable2Dinlinevirtual