| AddComponent(components::Component *component) | fireworks::graphics::Renderable2D | inline |
| AddComponent(components::Component *component) | fireworks::graphics::Renderable2D | inline |
| addedRigidBody2D() override | fireworks::graphics::Sprite | virtual |
| animateSprite(uint32_t frameRate, SpriteAnimationType animType) | fireworks::graphics::Sprite | |
| color | fireworks::graphics::Sprite | |
| components | fireworks::graphics::Renderable2D | |
| flippedX | fireworks::graphics::Renderable2D | |
| flippedY | fireworks::graphics::Renderable2D | |
| flipX() | fireworks::graphics::Renderable2D | inline |
| flipY() | fireworks::graphics::Renderable2D | inline |
| frame | fireworks::graphics::Sprite | mutable |
| frameRate | fireworks::graphics::Sprite | |
| getColor() const | fireworks::graphics::Renderable2D | inline |
| getPosition() const | fireworks::graphics::Renderable2D | inline |
| getPrimitive() const | fireworks::graphics::Renderable2D | inline |
| getRotation() const | fireworks::graphics::Renderable2D | inline |
| getSize() const | fireworks::graphics::Renderable2D | inline |
| getTexture() const | fireworks::graphics::Renderable2D | inline |
| getTID() const | fireworks::graphics::Renderable2D | inline |
| getTotalFrames() const | fireworks::graphics::Sprite | inline |
| getUV() const | fireworks::graphics::Renderable2D | inline |
| m_Color | fireworks::graphics::Renderable2D | protected |
| m_Position | fireworks::graphics::Renderable2D | protected |
| m_Primitive2D | fireworks::graphics::Renderable2D | protected |
| m_Rotation | fireworks::graphics::Renderable2D | protected |
| m_Size | fireworks::graphics::Renderable2D | protected |
| m_Texture | fireworks::graphics::Renderable2D | protected |
| m_UV | fireworks::graphics::Renderable2D | mutableprotected |
| objectID | fireworks::graphics::Renderable2D | |
| position | fireworks::graphics::Sprite | |
| Renderable2D(glm::vec3 position, glm::vec2 size, glm::vec4 color, Primitive2D primitive2d) | fireworks::graphics::Renderable2D | inline |
| Renderable2D(glm::vec3 position, glm::vec2 size, glm::vec4 color, Primitive2D primitive2d, Shader *shader) | fireworks::graphics::Renderable2D | inline |
| Renderable2D() | fireworks::graphics::Renderable2D | inlineprotected |
| rotation | fireworks::graphics::Sprite | |
| shader | fireworks::graphics::Renderable2D | |
| size | fireworks::graphics::Sprite | |
| Sprite() | fireworks::graphics::Sprite | |
| Sprite(glm::vec3 position, glm::vec2 size, glm::vec4 color, Primitive2D primitive2d=Primitive2D::Quad) | fireworks::graphics::Sprite | |
| Sprite(glm::vec3 position, glm::vec2 size, Texture *texture, Primitive2D primitive2d=Primitive2D::Quad) | fireworks::graphics::Sprite | |
| Sprite(glm::vec3 position, glm::vec2 size, Texture *texture, glm::vec2 sheetDimension, Primitive2D primitive2d=Primitive2D::Quad) | fireworks::graphics::Sprite | |
| Sprite(glm::vec3 position, glm::vec2 size, glm::vec4 color, Shader *shader, Primitive2D primitive2d=Primitive2D::Quad) | fireworks::graphics::Sprite | |
| Sprite(glm::vec3 position, glm::vec2 size, Shader *shader, Texture *texture, Primitive2D primitive2d=Primitive2D::Quad) | fireworks::graphics::Sprite | |
| Sprite(glm::vec3 position, glm::vec2 size, Shader *shader, Texture *texture, glm::vec2 sheetDimension, Primitive2D primitive2d=Primitive2D::Quad) | fireworks::graphics::Sprite | |
| unflipX() | fireworks::graphics::Renderable2D | inline |
| unflipY() | fireworks::graphics::Renderable2D | inline |
| ~Renderable2D() | fireworks::graphics::Renderable2D | inlinevirtual |