This is the complete list of members for fireworks::graphics::Shader, including all inherited members.
| disable() | fireworks::graphics::Shader | |
| enable() | fireworks::graphics::Shader | |
| getShaderProgram() const | fireworks::graphics::Shader | inline |
| m_FragPath | fireworks::graphics::Shader | |
| m_ShaderID | fireworks::graphics::Shader | |
| m_VertPath | fireworks::graphics::Shader | |
| setUniform1f(const GLchar *name, float value) | fireworks::graphics::Shader | |
| setUniform1fv(const GLchar *name, float *value, GLsizei count) | fireworks::graphics::Shader | |
| setUniform1i(const GLchar *name, int value) | fireworks::graphics::Shader | |
| setUniform1iv(const GLchar *name, int *value, GLsizei count) | fireworks::graphics::Shader | |
| setUniform2f(const GLchar *name, const glm::vec2 &vector) | fireworks::graphics::Shader | |
| setUniform3f(const GLchar *name, const glm::vec3 &vector) | fireworks::graphics::Shader | |
| setUniform4f(const GLchar *name, const glm::vec4 &vector) | fireworks::graphics::Shader | |
| setUniformMat4(const GLchar *name, const glm::mat4 &matrix) | fireworks::graphics::Shader | |
| Shader(const char *vertexPath, const char *fragmentPath) | fireworks::graphics::Shader | |
| ~Shader() | fireworks::graphics::Shader | |