Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::Renderable2D Member List

This is the complete list of members for fireworks::graphics::Renderable2D, including all inherited members.

AddComponent(components::Component *component)fireworks::graphics::Renderable2Dinline
AddComponent(components::Component *component)fireworks::graphics::Renderable2Dinline
addedRigidBody2D()fireworks::graphics::Renderable2Dinlineprotectedvirtual
componentsfireworks::graphics::Renderable2D
flippedXfireworks::graphics::Renderable2D
flippedYfireworks::graphics::Renderable2D
flipX()fireworks::graphics::Renderable2Dinline
flipY()fireworks::graphics::Renderable2Dinline
getColor() constfireworks::graphics::Renderable2Dinline
getPosition() constfireworks::graphics::Renderable2Dinline
getPrimitive() constfireworks::graphics::Renderable2Dinline
getRotation() constfireworks::graphics::Renderable2Dinline
getSize() constfireworks::graphics::Renderable2Dinline
getTexture() constfireworks::graphics::Renderable2Dinline
getTID() constfireworks::graphics::Renderable2Dinline
getUV() constfireworks::graphics::Renderable2Dinline
m_Colorfireworks::graphics::Renderable2Dprotected
m_Positionfireworks::graphics::Renderable2Dprotected
m_Primitive2Dfireworks::graphics::Renderable2Dprotected
m_Rotationfireworks::graphics::Renderable2Dprotected
m_Sizefireworks::graphics::Renderable2Dprotected
m_Texturefireworks::graphics::Renderable2Dprotected
m_UVfireworks::graphics::Renderable2Dmutableprotected
objectIDfireworks::graphics::Renderable2D
Renderable2D(glm::vec3 position, glm::vec2 size, glm::vec4 color, Primitive2D primitive2d)fireworks::graphics::Renderable2Dinline
Renderable2D(glm::vec3 position, glm::vec2 size, glm::vec4 color, Primitive2D primitive2d, Shader *shader)fireworks::graphics::Renderable2Dinline
Renderable2D()fireworks::graphics::Renderable2Dinlineprotected
shaderfireworks::graphics::Renderable2D
submit(Renderer2D *renderer) constfireworks::graphics::Renderable2Dinlinevirtual
unflipX()fireworks::graphics::Renderable2Dinline
unflipY()fireworks::graphics::Renderable2Dinline
~Renderable2D()fireworks::graphics::Renderable2Dinlinevirtual