| aspectRatio | fireworks::graphics::PerspectiveCamera | |
| camFront | fireworks::graphics::PerspectiveCamera | |
| camRight | fireworks::graphics::PerspectiveCamera | |
| camUp | fireworks::graphics::PerspectiveCamera | |
| farClipping | fireworks::graphics::PerspectiveCamera | |
| FOV | fireworks::graphics::PerspectiveCamera | |
| FreeFlyCamera(glm::vec3 position, float flySpeed=30.0f, float lookSensitivity=0.25f) | fireworks::graphics::FreeFlyCamera | |
| getProjectionMatrix() const | fireworks::graphics::PerspectiveCamera | inline |
| getViewMatrix() | fireworks::graphics::PerspectiveCamera | inline |
| getViewProjectionsMatrix() const | fireworks::graphics::PerspectiveCamera | inline |
| MouseSensitivity | fireworks::graphics::FreeFlyCamera | |
| MovementSpeed | fireworks::graphics::FreeFlyCamera | |
| nearClipping | fireworks::graphics::PerspectiveCamera | |
| PerspectiveCamera(glm::vec3 position=glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3 worldUp=glm::vec3(0.0f, 1.0f, 0.0f), float aspectRatio=1.33f, float fov=45.0f) | fireworks::graphics::PerspectiveCamera | |
| PerspectiveCamera(float posX, float posY, float posZ, float upX, float upY, float upZ) | fireworks::graphics::PerspectiveCamera | |
| pitch | fireworks::graphics::PerspectiveCamera | |
| position | fireworks::graphics::PerspectiveCamera | |
| update(Window *window, float deltaTime) | fireworks::graphics::FreeFlyCamera | |
| updateCameraVectors() | fireworks::graphics::PerspectiveCamera | protected |
| updateProjectionMatrix() | fireworks::graphics::PerspectiveCamera | protected |
| updateViewMatrix() | fireworks::graphics::PerspectiveCamera | protected |
| worldUp | fireworks::graphics::PerspectiveCamera | |
| yaw | fireworks::graphics::PerspectiveCamera | |