Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::graphics::BatchRenderer2D Member List

This is the complete list of members for fireworks::graphics::BatchRenderer2D, including all inherited members.

BatchRenderer2D(Camera2D *camera2D, Shader *shader)fireworks::graphics::BatchRenderer2D
begin() overridefireworks::graphics::BatchRenderer2Dvirtual
end() overridefireworks::graphics::BatchRenderer2Dvirtual
flush() overridefireworks::graphics::BatchRenderer2Dvirtual
m_Camera2Dfireworks::graphics::Renderer2D
m_Shaderfireworks::graphics::BatchRenderer2D
m_TransformationBackfireworks::graphics::Renderer2Dprotected
m_TransformationStackfireworks::graphics::Renderer2Dprotected
pop()fireworks::graphics::Renderer2Dinline
push(const glm::mat4 &matrix, bool override=false)fireworks::graphics::Renderer2Dinline
Renderer2D(Camera2D *camera2D)fireworks::graphics::Renderer2Dinlineprotected
submit(const Renderable2D *renderable) overridefireworks::graphics::BatchRenderer2Dvirtual
~BatchRenderer2D()fireworks::graphics::BatchRenderer2D
~Renderer2D()fireworks::graphics::Renderer2Dinlinevirtual