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Fireworks Engine
v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
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This is the complete list of members for fireworks::graphics::BatchRenderer2D, including all inherited members.
| BatchRenderer2D(Camera2D *camera2D, Shader *shader) | fireworks::graphics::BatchRenderer2D | |
| begin() override | fireworks::graphics::BatchRenderer2D | virtual |
| end() override | fireworks::graphics::BatchRenderer2D | virtual |
| flush() override | fireworks::graphics::BatchRenderer2D | virtual |
| m_Camera2D | fireworks::graphics::Renderer2D | |
| m_Shader | fireworks::graphics::BatchRenderer2D | |
| m_TransformationBack | fireworks::graphics::Renderer2D | protected |
| m_TransformationStack | fireworks::graphics::Renderer2D | protected |
| pop() | fireworks::graphics::Renderer2D | inline |
| push(const glm::mat4 &matrix, bool override=false) | fireworks::graphics::Renderer2D | inline |
| Renderer2D(Camera2D *camera2D) | fireworks::graphics::Renderer2D | inlineprotected |
| submit(const Renderable2D *renderable) override | fireworks::graphics::BatchRenderer2D | virtual |
| ~BatchRenderer2D() | fireworks::graphics::BatchRenderer2D | |
| ~Renderer2D() | fireworks::graphics::Renderer2D | inlinevirtual |