Fireworks Engine  v2.0
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
fireworks::audio::AudioClip Member List

This is the complete list of members for fireworks::audio::AudioClip, including all inherited members.

AudioClip(const std::string &filePath)fireworks::audio::AudioClip
didPlayonce() constfireworks::audio::AudioClipinline
gainfireworks::audio::AudioClip
getAudioFormat() constfireworks::audio::AudioClipinline
getBPS() constfireworks::audio::AudioClipinline
getBuffer() constfireworks::audio::AudioClipinline
getClipSizeinKB() constfireworks::audio::AudioClipinline
getSampleRate() constfireworks::audio::AudioClipinline
getSource() constfireworks::audio::AudioClipinline
isLooping()fireworks::audio::AudioClipinline
isPaused()fireworks::audio::AudioClipinline
isPlaying()fireworks::audio::AudioClipinline
isStopped()fireworks::audio::AudioClipinline
Loop()fireworks::audio::AudioClip
Pause()fireworks::audio::AudioClip
pitchfireworks::audio::AudioClip
Play()fireworks::audio::AudioClip
PlayOnce()fireworks::audio::AudioClip
PlayOnceOnly()fireworks::audio::AudioClip
Replay()fireworks::audio::AudioClip
Stop()fireworks::audio::AudioClip
~AudioClip()fireworks::audio::AudioClip